Revenants of Chaos
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Post  Okamikurainya Mon Jan 21, 2013 9:39 am

For those of you not part of the development team:

Dream Castle
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Post  Marioland Tue Jan 22, 2013 2:44 am

With the Fluttershy powerup active, all I can say is: It looks nice. However, there looks like an orange (finish?) flag on the field that looks a little awkward, being layered in front of the ground.


Last edited by Marioland on Tue Jan 22, 2013 2:48 am; edited 1 time in total (Reason for editing : Noticed layering error.)

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Post  Okamikurainya Tue Jan 22, 2013 6:03 am

I totally didn't notice that! XD -Derp-
Well the flag is currently a checkpoint and it is supposed to be a few pixels higher but it seems I screwed up on the placement. The original concept for checkpoints were apple trees which would reveal collectable apples when you reach it, though it looked strange having apple trees growing in places they shouldn't. XD
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Post  Marioland Tue Jan 22, 2013 5:58 pm

Okamikurainya wrote:I totally didn't notice that! XD -Derp-
Well the flag is currently a checkpoint and it is supposed to be a few pixels higher but it seems I screwed up on the placement. The original concept for checkpoints were apple trees which would reveal collectable apples when you reach it, though it looked strange having apple trees growing in places they shouldn't. XD

Makes sense. Flags work well as checkpoints, although the checkered flag design kinda confuses it for the finish. It's a good thing I saw the misplacement before the release though Very Happy

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Post  Okamikurainya Tue Jan 22, 2013 6:59 pm

Marioland wrote:
Okamikurainya wrote:I totally didn't notice that! XD -Derp-
Well the flag is currently a checkpoint and it is supposed to be a few pixels higher but it seems I screwed up on the placement. The original concept for checkpoints were apple trees which would reveal collectable apples when you reach it, though it looked strange having apple trees growing in places they shouldn't. XD

Makes sense. Flags work well as checkpoints, although the checkered flag design kinda confuses it for the finish. It's a good thing I saw the misplacement before the release though Very Happy

Fortunately the actual game levels will be designed by our super talented level designers. All screenshots of the game so far are of my test levels which I make to try out game mechanics and tilesets. The release of the first demo is still a while a way and will have involved serious testing in order to make the game as perfect as possible, you can be sure of that. Very Happy
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Post  Marioland Tue Jan 22, 2013 9:09 pm

Okamikurainya wrote:
Marioland wrote:
Okamikurainya wrote:I totally didn't notice that! XD -Derp-
Well the flag is currently a checkpoint and it is supposed to be a few pixels higher but it seems I screwed up on the placement. The original concept for checkpoints were apple trees which would reveal collectable apples when you reach it, though it looked strange having apple trees growing in places they shouldn't. XD

Makes sense. Flags work well as checkpoints, although the checkered flag design kinda confuses it for the finish. It's a good thing I saw the misplacement before the release though Very Happy

Fortunately the actual game levels will be designed by our super talented level designers. All screenshots of the game so far are of my test levels which I make to try out game mechanics and tilesets. The release of the first demo is still a while a way and will have involved serious testing in order to make the game as perfect as possible, you can be sure of that. Very Happy

That's just what I like to hear, people putting their hard work into a game and not willing to give up quality for speed. Keep it going Very Happy

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